Archive for May, 2008

Flavour of the week: SL

Tuesday, May 20th, 2008

SL seems to be the flavour of the week for Richard Aedy, the presenter of Life Matters, a daily morning program on ABC Radio National. He did a segment on SL on two consecutive days: the first one was on the educational aspect, and the other one was of a more risqué nature.

The University of Queensland (UQ) has become the first sandstone university in Australia to expand into SL, according to Richard. It has leased an island for five years at the price of US$10,000. A “Religion Bazaar” will be set up on the island, where “students will be able to become characters or avatars in various places of worship, including a Mosque, Freemasons’ Lodge, Christian Church and Hindu Temple”.

While UQ may be the first of the ‘Group of Eight’ to venture into the virtual world, it is not the “pioneer” institution to do so, as pointed out by Richard; Deakin University, Monash University, Swinburne University of Technology, and University of Southern Queensland, amongst others, have already had a virtual presence in SL long before the newly-introduced UQ’s “Religion Bazaar”.

The segment of a more risqué nature that was broadcast this morning was nothing insightful - it was more like an orientation session, with a SL resident giving a chronicle of her avatar and SL experiences, including the romance and other R-rated activities which I will not go into details here.

To listen to these two segements, click on the link below:
http://www.abc.net.au/rn/lifematters/stories/2008/2248858.htm
http://www.abc.net.au/rn/lifematters/stories/2008/2219422.htm

SL doco

Sunday, May 18th, 2008

I was watching the news on SBS tonight, and there was a story on a new doco that’s become a cult hit, which led to interests from cable networks…because it was entirely shot in Second Life. That pricked my curiosity as the group assignment that I’m currently working on involves Second Life.

Molotov Alva and his search for his creator: a Second Life odyssey, a series of ten shorts filmed in Second Life, is the work of Douglas Gayeton who based the work around his own experiences as avatar Molotov Alva. He seeks to tackle the issues of virtual identities with the doco, and called his avatar’s explorations “a Marco Polo story for our times”. His goal was to make something for those who have never experienced Second Life, but were curious about virtual worlds and what they mean for society.

It’s truly fascinating stuff. Check out the preview on youtube, and you can watch the entire doco of ten shorts on the cinemax website:

http://www.youtube.com/watch?v=-e716rQAdXw
http://www.cinemax.com/molotov-alva/index.html

So what has this got to do with e-learning?

Social constructivism + meaningful interaction + Internet communication tools

Saturday, May 17th, 2008

The foundation of the theory of social constructivism lies on three principles: the Zone of Proximal Development (ZPD), intersubjectivity, and enculturation. Accordingly, learning process is the active construction of knowledge based on prior knowledge and experience, social construction of knowledge through interaction, intersubjective construction of knowledge through effective communication, and multiple interpretations of knowledge. In order to have an effective learning environment, be it web-based or otherwise, the role of peers is critical. There needs to be opportunity for collaboration in the learning process, opportunity to publicly share their work so learners can revise and reflect based on peer feedback and what they have learned from one another, appreciation of multiple perspectives, the use of relevant and authentic tasks and involving problem solving in real world situations, and enculturation into the community of practice in the academic discipline or profession.

A sense of community can co-exist on multiple levels. Learners should be able to choose the degree of community that is most comfortable and useful for them, and best suits their capability. Although web-based technologies can support and enhance social learning and interaction, it is the design and instructor’s intervention that causes socialisation to occur via feedback mechanism throughout the e-learning experience. Every technological tool has its advantages and disadvantages, scope and limitations. An effective learning environment is one that meets the learners’ demands, and these can be met with the aid of the technological tools when used complementarily, so that learners feel connected to the community at a comfortable level. Learners who prefer interaction on a one-on-one level (e.g. learner-learner and learner-instructor) may choose to use e-mail and chat/IM for instance; those who prefer small group interaction may do so via discussion forums (involving only a few learners), chat, audio/video conferencing, and wikis for collaborative work; and those who are comfortable with interaction on a macro level can use those media that involve the whole community. There should be something for everyone. Ultimately, the tools are merely technological aids; the instructor has to create a conducive environment, within realistic parameters and boundary set up by the instructor or agreed upon between the learners and instructor (e.g. learning objectives, availability and accessibility of Internet communication tools, feedback mechanism and response time, collaboration opportunities and tasks, sharing and publication of learners’ work within and beyond the community, assessments, etc.) throughout the learning experience so learners feel connected to the community, develop trust, and commit to a shared beliefs and objectives.

Internet communication tool 4: Blogs and wikis

Saturday, May 17th, 2008

A blog is a web page serving as personal journal for an individual, and can include multimedia. Wikis are a collection of editable web pages that can be edited by anyone, at any time, from anywhere. Each tool puts the learner at the centre of the learning process; supports the writing process, reflection in learning, and student empowerment; promotes a sense of community, and the idea that learners are experts in their learning process; increases social and peer interaction and collaboration; provides additional cognitive scaffolding with received feedback or revisiting their own writing; and develops critical thinking skills. Emphasis is on the writing experience and not the technology, and learning to use the tools is easily achievable. Blogs are less editable than wikis, and there is the possibility of inappropriate feedback to blog entries. Wiki entries can be easily edited or deleted accidentally, but this can be overcome with usage guidelines, and tracking and authentication mechanisms. 

Dawley, L 2007, ‘Blogs and wikis’, in The tools for successful online teaching, Information Science Publishing, Hershey, pp. 205–226. 

Internet communication tool 3: Chat and IM

Saturday, May 17th, 2008

Chat and instant messaging (IM) provide a learning community with informal synchronous communication tools, thereby creating a sense of community and overcoming isolation via real-time, a sense of freedom and democracy (online disinhibition effect) due to lack of visual cues, enabling spontaneous and in-depth interaction with the whole community, small groups or one-on-one. In addition, recorded chats and transcripts can be made available for later use, and IM allows immediate access to instructor or other learners when needed. Chat norms and culture may have to be taught for effective use of the tool. Arranging a chat session can be a challenge if learners are in different time zones. Technical requirements for chat and IM might also be challenging to some learners. Frustration can arise when learners are bumped from chat, and have to log back in and catch up. Positive experience in chat and IM, in a structured format and with instructor support, can stimulate learners cognitively, socially and emotionally, thus create a deeper connection with community.

Dawley, L 2007, ‘Chat and instant messaging’, in The tools for successful online teaching, Information Science Publishing, Hershey, pp. 121–143. 

Internet communication tool 2: Discussion forums

Saturday, May 17th, 2008

Discussion forums provide the ability for asynchronous social interaction, formal and/or informal, to occur over a designated period of time. Students have the time for in-depth reflection and edit their work before posting, and because of potential peer feedback and influence, better quality work is produced. Equalising student participation in discussion forums helps to build a sense of community, create connection, engage and empower students in peer learning. The historical record created enables students and instructors to monitor student’s development over time. Effective discussions should fall into one of three categories: social presence, cognitive presence, and teaching presence. The lack of immediate feedback and privacy in the forums can be overcome with time and familiarity with the asynchronous nature, and a sensitive instructor. Posting wars and flaming can be avoided with close monitoring, and the establishment of norms, netiquette and code of conduct. Lack of motivation to post may be overcome with appropriate questioning techniques, concrete incentives or games.

Dawley, L 2007, ‘Discussion forums’, in The tools for successful online teaching, Information Science Publishing, Hershey, pp. 70–97. 

Internet communication tool 1: E-mail

Saturday, May 17th, 2008

E-mail is the most commonly used tool for asynchronous one-on-one communication between the online instructor and student. It is easily accessible at low or no cost; provides the student a sense of connectedness and privacy, ability for convenient and quick transfer of information, and quick response time to their queries; and studies have demonstrated improved student involvement and motivation through e-mail use, as well as improved student writing. However, e-mail communication can involve an extensive amount of time for the instructor, and untimely responses can be detrimental to student connectedness. To use e-mail effectively, the author suggested a number of basic principles to follow, e.g. establish boundaries for how often and when e-mails will be responded, sensitivity to e-mail netiquette, and asynchronous communication norms; use e-mail to provide individual feedback, and use a phone call if an in-depth response is needed; before giving a negative comment constructively, share something positive first; and keep the e-mail positive and personalised.

Dawley, L 2007, ‘E-mail’, in The tools for successful online teaching, Information Science Publishing, Hershey, pp. 50–69. 

There’s interaction, and there’s meaningful interaction…

Saturday, May 17th, 2008

Interaction is essential in any learning environment; it promotes active learning, enables effective facilitation, allows learner input, enables the development of higher order knowledge and abilities, and enhances quality and standards of the learning experiences. Not all interactions are meaningful, and contribute to effective learning; meaningful interaction must stimulate the learners’ intellectual curiosity, engage them in productive instructional activities, and directly influence their learning. In social constructivism, learning occurs through the process of intersubjectivity in the enculturised Zone of Proximal Development, i.e. learning occurs through communication with peers and experts (i.e. other highly-skilled learners, instructors, and experts in the field outside the learning community) in context related to real life tasks. When learners collaborate in the learning process using authentic tasks, not only do they learn the concepts under discussion, but also how these concepts are used in the workplace and in life. Opportunities for and quality of interaction in support of learning can be improved by technology. Internet communication tools allow learners to exchange information, contribute to discussions, and provide opportunities for learners to acquire and examine alternative perspectives.Woo, Y and Reeves, TC 2007, ‘Meaningful interaction in web-based learning: a social constructivist interpretation’, The Internet and Higher Education, vol. 10, pp. 15–25. 

Outré Finkel

Monday, May 5th, 2008

Outré Finkel - that’s the name of my alter ego.

My next assignment (group project) in EMT1 involves designing a learning community in Second Life (or SL to those in the know!). Psst…it’s actually my idea to use SL…for selfish reason…simply because I have no knowledge of SL, and my workplace is looking into having a presence in SL, so I thought it might be a good opportunity to immerse myself in SL, and learn from my group members.

I signed up for SL last night, and had a hard time coming up with a name as I didn’t want to be stuck with some crappy name for the rest of my SL! Thought I’d turn to the good, old Macquarie for inspiration…and bang, the very first word that I came across was “outré”. Loved it. Settled on “Finkel” as my last name simply because (1) I could pronounce it (!) as the rest (of about 20) had my tongue in knots when I attempted to, (2) it’s two syllables, as is my ‘first name’, and (3) it sounds a bit rude (well, at least to me anyway!).

I went into SL last night without the slightest idea of what I would be getting into. And guess what, I had to learn how to walk, with the arrow keys; to hop in and out of vehicles, and drive them; and apparently, I could fly, but since I hadn’t mastered how to walk, I wasn’t game enough to attempt flying. And all the SL and VW lingo! After 10 or 15 minutes of frustration, I gave up and went to bed.

I’m not exactly a computer whiz, but I am quite comfortable with it, and have been using it for the last 20 years. SL is really something else altogether. This is going to be a very steep learning curve. But I shall persist!

So is SL (and VW) for the young and young-at-heart, who are as comfortable in the real world as well as the virtual world? Is it totally beyond people like me, who have had virtually no experience in VW? And if SL is to be used in teaching and learning, the time factor is certainly a very crucial factor (as in getting inexperienced VW learners to be familiar and comfortable in be in SL) as there are only that many weeks in a semester.

Beginning to wonder if I am too old a dog to learn all these new tricks! Time will tell. Watch this space…

Learning - a baseline view

Saturday, May 3rd, 2008

Click here to read my baseline view of learning, with descriptions of a couple of personal learning experiences, and an analysis of what makes the respective learning experience powerful or disappointing.